![]() I mean, you have Alto brandishing his thick little dagger and sticking it in the witch's body, after which said witch cries and moans in ecstasy. And talking about Conducting, that whole business is decidedly brimming with erotic innuendos. Had someone told me that I would enjoy slaughtering foes to the beat of J-Pop, I would probably have laughed and dismissed the whole idea as ludicrous and yet, I find myself really pumped up when I'm about to Conduct a Witch and unleash a wave of glorious J-Popness on the battlefield. To my surprise, I really dig the musical gimmick. Sure, I'm still very much an SRPG noob but considerations such as "This is mountainous terrain, so let's use Ewan instead of Archibald" or "Let's first weaken that boss with my long-range units before finishing it off with my melee units" are pleasantly new to me. I find myself actually strategizing instead of simply charging ahead blindly until there's nothing left alive on the battlefield. All units sport their own strengths and weaknesses and have something to offer in battle, and it's fun to switch between them depending on the combat circumstances. Because indeed, SG quickly proceeds to giving you more characters than you can use in a single battle, and that's something that should normally piss me off however, I don't mind at all in that particular game. I won't lie and claim that I totally ignore the few free battles I'm offered however, I don't abuse them either, and I play them solely to let units that are a bit behind level-wise gain a welcome XP boost. (Except that time when Sakuya recklessly charged ahead and got herself killed, forcing me to dedicate a couple of units solely to protecting her fragile little arse.)įor once, I'm glad that Stella Glow removed both the necessity and the opportunity to grind from me. I only landed three Game Overs in battle since the beginning of my playthrough, and that was solely due to stupid mistakes on my part. I'm taking my sweet time and discovering the story at leisure, letting the game pamper me with its comfortable user-friendliness and delightful easiness. I also love how perfectly tailored to portable gaming that game is, with its short yet fulfilling subchapters and accommodating save options. Heaven is in the details, as I always say and stuff like the weapon dealer asking you if you want to sell your monster loot as soon as you set foot in her shop, or the game letting you know if a battle will occur or not in a subchapter, instantly won over my jaded gamer's heart. ![]() ![]() It's not just the fact that Stella Glow looks amazing, with its polished graphics, bright lovely colours and adorable character design it's also the fact that it plays so smoothly and is so easy on the player. ![]()
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